Archive for November 2009

MMORPG Info Logo Competition: Early Access to Allods Online

Finally! The European Allods Online Closed Beta test started on November 19th, giving access to the world of Sarnaut and the first nineteen levels from both factions.

The really exciting news is that when I asked for a key to access their closed beta, they offered to give me a dozen so that I could share them with all of you. In the mad hopes that I have more than eleven readers, I’ve decided to distribute them through a simple competition.

It’s easy to enter and win a chance at a key for the Allod’s Online closed beta! Simply leave a comment with a valid email address on this post answering the following question:

What feature or aspect would you really like to see in upcoming Multiplayer Role Playing games? [More…]


MMORPG Info Logo Scouts and Warriors in Allods Online

This week is dedicated to exploring the character classes in the up-and-coming MMORPG Allods Online developed by Astrum Nival and published by After the series is complete, we’ll be holding a competition to give away keys for the Closed Beta so be sure to keep checking back!

Our final post focuses on two of the most popular archetypes: Scouts and Warriors. All races can choose these archetypes but the skill-set varies largely by class.

Take a look at our screenshots and class details brought to you by Allods Online. [More…]


MMORPG Info Logo Caster Classes in Allods Online

This week is dedicated to exploring the character classes in the up-and-coming MMORPG Allods Online developed by Astrum Nival and published by After the series is complete, we’ll be holding a competition to give away keys for the Closed Beta so be sure to keep checking back!

The casters are separated into three archtypes: Summoner, Mage and Psioniscist. Each of these archtypes has three different classes based on race. [More…]


MMORPG Info Logo Healers and Templars in Allods Online

We are excited about the up-and-coming MMORPG Allods Online developed by Astrum Nival and published by They describe the game as an MMORPG “where fantasy meets space opera” and we’re really looking forward to getting a chance to play this. This week, we are taking a closer look at all of the different classes available in this game.

Today, we are focusing on the Healer and the Templar classes.

The priest archetype has four different classes: the Kanian Cleric, the Elven Priest, the Xadaganian Inquisitor and the Arisen Heretic. The Templar archetype equivalents follow the same pattern: the Kanian Knight, the Elven Paladin, the Xadaganian Commisar and the Orc Reaver.

This closer look and the images were brought to you by

The Healers



MMORPG Info Logo An Introduction to Aion

Aion’s launch “success” was both a blessing and a curse to itself. The reported 400k pre-orders topping the sales league tables meant a huge rush of people to the game during the first week. As a result, there were very large queues of people trying to log in – with queue times in excess of 3 hours and up to 7 hours in some forum posts.

The problem of queuing was exacerbated by a game feature called “private stores”. Private Stores allow you to basically enter your own vendor mode anywhere while AFK, indefinitely. The point of private stores is that you can place yourself in strategic spots and sell items from your inventory that may be required in that particular location (e.g. potions outside a dungeon). Travel to the main city where the Auction House is situated is expensive (e.g. return trip at my level is 10-20% of my wealth currently, having upgraded armor at level 13, I cannot spare the cash right now to do trips at will). People have started using this Private Store functionality to avoid queues by remaining logged in from play session to play session. Aside from this issue, I enjoyed the game from the start.

The queues to get into the game have disappeared and the game is playing smoothly.

So far, I have found the gameplay to be increasingly deep in PvE (PvP only really starts at 20-25).

Once you start to play, it is immediately clear that the combat mechanic is quite varied. For instance:

  • You have your regular skills which operate in chains (i.e. skill type 1 opens up a choice of multiple skills from type 2) but if you use a non-chain skill in the middle of the chain you break the chain. As a result, you have to make a decision as to whether to do so or not in a short space of time, as your chain also expires if you don’t use it.
  • You receive Divine Point skills which require you to accumulate a Divine Point pool before using them. They tend to be very powerful skills so you need to consider when to use them or save them.
  • You can also loot Power Shards of varying levels of strength (minor, lesser, etc). Those act like boosters to your DPS. You slot them into your weapon and press the B key when you want to activate them. They get consumed at the rate of 1 per hit. Once again you have to consider the appropriate time to use them.
  • Your gear has also got multiple slots to insert Manastones that boost particular stats, some of which influence reactive skills e.g. some of your skills activate only when you Block or Parry so you need to use Manastones specific to your play style.
  • Weapons and armour also have an “Enchantment level” which you can raise through applying Enchantment stones. Stones are generated through salvaging enchanted gear, which is expensive, and prone to failure (which I think resets the enchantment level of the item you’re attempting to enchant – same mechanic for applying manastones: they all vanish if you fail)
  • Healing can come from potions, food, skills that consume other reagents (like power shards) so again you need to juggle these supplies.

Overall, you need to be pay close attention to what you are doing to get the most out of your combat capability.

Crafting is huge in this game: you need lots of harvesting, rares are rare, crafting takes time and the results are highly sought after. I sold a dozen items in a couple of hours easily, the market is very active.

Gameplay performance (graphics and sound) continue to impress me with their fluidity even with massive amounts of people on screen. Reports of PVP performance are good from the higher level guys; no slide show effects as seem on the large scale battles in WAR

Customisation is also very rich, both for your character (there is a plastic surgeon type vendor – expensive but you know you want J-Lo’s buttocks) and your gear: you can re-skin armour and weapons if you want a particular look to an item.

I am having a great time and am really enjoying the game. I’ll post another update once I start to explore the PvP aspects.

P.S. You can purchase Aion for the PC from or and still receive it in time for Christmas! -Taymar


MMORPG Info Logo Warden Archetype in Allods Online

We are looking at the different character classes in the up-and-coming MMORPG Allods Online developed by Astrum Nival and published by They describe the game as an MMORPG “where fantasy meets space opera” and we’re pretty excited about getting a chance to play this. have offered us a dozen beta keys to distribute so you can join us in the closed beta. If you would like a chance to see this game in action, be sure to stay tuned for our competition at the end of November.

Today, the focus is on the Warden archetype. There are three different warden classes: the Kanian Druid, the Gibberling Animist and the Orc Shaman.

The Kanian Druid

Druid male in Allods Online

Faction: League
: Kanian
Armour type
: cloth from lvl 1, leather from lvl 10
Specific ability: “Scare’em”, Order pet to scare an enemy. [More…]


MMORPG Info Logo Dragon Age: Origins

Today Dragon Age: Origins is released in the UK. Although I won’t be getting it immediately, I am planning on picking this game up next week to take a better look at it.

The Dragon Age: Origins Website is full of views and information and lore, with videos and screenshots scattered about judiciously.

Dragon Age: Origins is a dark heroic fantasy set in a unique world. As the spiritual successor of BioWare’s popular Baldur’s Gate series of games, it uses a pause-and-play tactical combat system. Play in over-the-shoulder mode, or the more tactical top-down view. Dragon Age: Origins features a stunning amount of cinematic dialog. Players will be able to acquire unique party members. These party members will have their own motivations for accompanying the player.


Although it isn’t a multiplayer game, there are strong communitity aspects. I’m thrilled to see the forums are split by language, not by region (HURRAY!) so you can talk to people regardless of where they are physically located. I’m predisposed to like everything else about Dragon Age Origins as a direct result of this sensible view of the world. In addition, there is apparently the opportunity to have your game achievements displayed to your friends within the community to encourage bragging rights and strategic discussions.


MMORPG Info Logo Barbarian Dance

Yesterday, Jen Olson (JenniOpdx) on Twitter sent out this tweet with a link to World of Warcraft dance moves.

OMG #eq2 chars need better dance moves. I’m jealous.

She received a great response from Brenlo which was copied on the official Twitter account: EverQuest II (everquestii) on Twitter

@JenniOpdx Perhaps something like this?

The link went to YouTube where there is a channel called soevideos and a demo of the new artwork for the Barbarian male dance animations in EQ2.

Check it out: