Backyard Monsters is currently one of the popular apps on Facebook, a multi-player tower defence strategy game by the Casual Collective.
This game is a nice balance of simplicity and complexity. You are not punished harshly for learning slowly but there are a few things to know that are not immediately obvious.
The starter protection lasts for 14 days, which is about twice the time you need to get a decent defence ready. You don’t need to optimise every action and become Back Yard Monster Zen-Master.
The first section of the guide is about how to get started and covers about levels 1 to 20. The second section, Player vs Player, is aimed at players who have already built up their bases and are looking for a fight.
This is a game you fit around your life, so the specific decisions you take are going to depend on what you’re doing in real life. If you are about to go to bed for eight hours and have the option to do an upgrade that takes 30 minutes or one that takes 6 hours you’ll probably go for the six hour one even if it isn’t strictly speaking ‘next’ on your priority list. That said, here is a rough priority list for building up your base:
- Town Hall
- Monster Locker
You will not need to harvest goo until you are ready to make monsters in bulk.
Monster Housing, Hatchery, and the Flinger are only used in attacking other players so, at the start, they are very low priority. However, they are cheap and can be slotted into your timetable. You’ll want the maximum number of each of these buildings but you don’t need to upgrade any of them except the Locker so that you can develop Ichi and Crabatron.
A nice trick with factory upgrades is to get to level six (which requires a level 3 Town Hall) which have 7½ hours of storage, this means you don’t waste much production time by anything foolish like sleeping.
The pay-back time on an upgrade to Level 7 is nearly two days and it takes over 36 hours even if you don’t count the material cost (which could be trivial if you have a huge surfeit of pebbles). It is probably worth it for some of your Twig Snappers but until you have nothing better to do stick with level 6 for most things.
It is better to upgrade a Storage Silo than to build a new one. This may seem expensive in one go but you pay the same amount in resources per unit of storage. You don’t need more than 2 storage containers and you’ll only have to defend them so try to stick with 2.
The Backyard Monsters Statistics gives the full details for everything that you can build.
How to spend Shiny
At the start of the game you are given one thousand shiny to spend. After this initial gift, the only way to earn shiny is out of game, through completing offers or paying in dollars. Thus, it is important to spend your initial Shiny allocation carefully.
You certainly want a second worker. You may want to purchase a third worker, he is very handy later on when you have several items that are very slow to build and there isn’t much else good to spend Shiny on.
You’ll also have a constant battle to maintain enough storage, so I found the bonus storage option to be very handy. Improved Packing Skills under the resources tab offers 50 for the first level 100 for the next etc. it gets expensive quickly but the first level is a must have.
The 30 minute speed-up options on items under construction are useful. You can knock 30 minutes off a building’s construction or upgrade time for just 10 Shiny. These are nice to help you fit production around your life.
The Shiny cost for resources is prohibitive though you may use it to fit something round your life rather than wait for the harvesters to do the job, particularly twig production which can lag seriously behind the others.
There is currently little merit to the expanded yard, you want everything as compact as you can get it anyway, though access to more mushrooms could become useful once we are allowed to move them.
Next week: PvP attacks in Backyard Monsters.
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