EQ2 Icon Utility Macros

I’m aware that it’s starting to sound like I have a macro for every function in the game – actually, that’s probably true. I’m terrible at remembering commands and I have a lot of alts. Having macros set up makes it much much easier to get into the swing of things quickly without having to remember specific details for every toon I play – like what clothes she should swap when going from solo to group and whether she’s using spells, items or potions for self-heals.

A number of my macros that are shared across different characters aren’t particularly life-changing but they do make life a bit easier.


For example, I have a mute button which is really useful for when work calls mid-fight. The line command to turn off game volume is /master_volume 0 but that’s not something I can remember when the phone is ringing, let alone type quickly. So I’ve made a hotkey to turn the volume off quick – and of course a corresponding one to turn the volume back on. The command to set your volume back to full is /master_volume 1 but that is a bit much for me, so I have my macro set to half volume: /master_volume .5

Items with Effects

I also find it useful to have pieces of equipment set up as a macro so I can equip and use them quickly as needed. This amulet has a heal effect which is useful but the stats on the necklace aren’t good enough for me to want to keep it equipped. I always put non-primary heals under control-5, so characters who don’t have the amulet will have heal pots hotkeyed there instead.

This way, I have a single keypress that I already hit instinctively which allows me to equip and use the amulet quickly when I want a heal. Whether it’s the necro who needs a top-up mid-fight or the ranger trying to minimise downtime, “fast heal from equipment” is always in the same place and so I don’t even need to think about it. Between fights, I just press my hotkey that equips my fighting gear and I’m back to normal.

Downside: as you can see from the screenshot, equipment used in this manner doesn’t grey out the hotkey. If you hotkey an item you can see when it’s usable again but within a macro you simply can’t tell, other than trying it. If it’s a piece you use often, you will need to watch out for this or make a separate hotkey (not tied to a keyboard combination) with just the item in it so you can see when it’s ready to be used again.

Equipping and using items can be done in a single hotkey if you use the /use_equipped_item command, as explained in detail in the post about Equipment Macros.

Bear in mind that a lot of items do not need to be equipped in order to use them. In that case, you don’t need a macro at all, just drop the item onto a hotkey and you can use it from your inventory.


There isn’t a lot of call for the individual skills in your knowledge book when it comes to harvesting, as you can walk up to any node and simply click on it to use the correct skill. It may seem odd to bother with a macro rather than just use the default action (the f key in the standard set-up) until you use the default action on something you shouldn’t have…like people wandering around oblivious to the fact that you are oblivious to them.

Maybe it’s just me, but I tend to read web pages or listen to Radio 4 while I harvest nodes so I’m only keeping half an eye on the screen. All it takes is for some idiot NPC to walk in front of me and suddenly I’m swinging my sword at him, ready to attack. It finally struck me that I could get around this by specifically using the harvesting skills instead of the default action. If I happen to end up targeted upon a fool whose walked between me and my pick-axe … well, no problem! I’ll simply get an error message that he can not be mined and he can carry on his way, never knowing what a narrow escape he has had.

Posted by Taymar on http://mmorpg-info.org.


1 comment

  • N00b wrote:

    3 commands and you can use it on every node and even to collect shinies
    /usea Collecting

    happy harvesting :)

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