EQ2 Icon Understanding Adornments

I was in a group with a transmuter and so we handed all the no-drop loot to him and then used a round-robin system for the result. One person handed the powder she received back to the transmuter, saying she didn’t want the hassle. When I asked, she told me that she didn’t really understand adornments and so the item would be wasted on her and she didn’t like to take it from the group just to sell.

If you could imagine doing that, then this guide is for you. Otherwise, skip straight to our definitive list of adornments. Sixes has made this table showing all the adornments and their ingredients. And because gnomes are clever, it’s got automagical sorting so you can list them by type or stat or tier or quality. Look, there’s more! Place your mouse over the tier of the item you want and a pop-up window will appear with a shopping list. This is the most second-most wonderful thing Sixes has done all month.

Meanwhile, let’s look at the basics you need to understand to get adornments for your character. This guide does not cover the transmuting tradeskill but it will step you through choosing adornments for your character and getting them made for you.

Ingredients for an Adornment

An adornment is made from transmuted items. There are four types of ingredient ranked in order of rarity:

  • Fragment
  • Powder
  • Infusion
  • Mana

Fragments and powders are needed for every adornment recipe. Infusions are required for legendary and above while mana is only used for fabled adornments. The ingredients themselves are created by a transmuter who uses items of the same quality level.

A transmuter is someone who can take the essence out of an object. Transmuters have a skill which they “cast” on items in their inventory in order to create the ingredients used for adornments. The transmuter does not get to choose what type of ingredient he makes, it is determined by the quality of the object he is transmuting, ranked from treasured to fabled.

A treasured item will tend to transmute into a fragment but might turn into a powder. A legendary item will tend to transmute to a powder but might turn into an infusion while a fabled item will tend to transmute to an infusion but, if you are lucky, might transmute into mana.

The tier of the transmuted items is based on the tier of the transmuted object, so a level 15 treasured item (for example an Adept I) will transmute into a tier 2 fragment or a tier 2 powder.

To get an adornment, you will need to have the right ingredients to make the adornment, in the right tier for the adornment you want.

Adornment Recipes

Every tradeskill (including secondary tradeskills) has a set of adornment recipes which come from dropped recipe books.

Adornments have two aspects which determine their recipe: a tier and a quality.

The tier determines the tier of the ingredients required to make the adornment. A tier 7 adornment will be made with ingredients transmuted from tier 7 objects.

An adornment will only attach to an object that is the same level or higher so a level 40 sword adornment can only be placed on sword that is level 40 or higher. Note: the level of the owner is not relevant. A level 40 warrior with a level 32 sword can not put a tier 5 (level 40) adornment onto the item.

The quality determines the actual ingredients needed for the tier:

  • Treasured : fragments and one powder
  • Legendary: fragments, powders and one infusion
  • Fabled: fragments, powders, infusions and one mana

So for a tier 8 treasured adornment, you would need 9 fragments and 1 powder. You can use our adornments reference page to see exactly what you need for each adornment. On a successful combine you will receive some components back.

Choosing Your Adornment

The first step is to choose which adornments will most enhance your character. You may wish to start with looking at the effects available or you can start by working out which slots you have free for adornments and choosing the most appropriate adornment per slot.

Ornate pieces can not be adorned and each piece can only have one adornment – if you apply a second adornment the original one will be lost.

Adornments which add damage are based on your statistics: INT for spell damage and STR for melee damage. As a pure tank with low int, you should not be looking at spell damage adornments such as Vampiric Handles as you will only receive a minimal effect.

Use the adornments list to see all the different adornments by effect and by slot. Once you have chosen the adornments most useful to you, hover over the tier in order to get a pop-up window with a shopping list of the transmuted ingredients you will need. Collect these ingredients and take them to a player with the appropriate tradeskill in order to receive your adornment.

Applying Your Adornment

You can only apply adornments to pieces which are the same level or higher as the adornment and the piece must be fully repaired.

Once you have your adornment, right-click it in your inventory and choose “use”. Now move your cursor to the piece of equipment that you wish to adorn. If the adornment can be attached, your cursor will turn blue. Clicking on the item will attach the adornment. If for some reason the adornment can not be attached to the equipment piece you are hovering over, the cursor not change to blue. Clicking on the item will give you an error message which should explain why the adornment could not be attached.

Example

Let’s say for a moment that John is looking to increase his Melee Critical Chance. There is a transmuted item called a “Tactical Clasp” which can do this.

Slot Name Made By Stat Quality
Neck Tactical Clasp Jeweller Melee Crit Fabled

This is exactly what John wants. Now, this particular adornment (and a number of the most useful ones) is not available for every tier. Looking at our list, there is only one version of it, in Tier 7, which gives a 1% bonus.

So, John will need transmuted items from tier 7. He can place his mouse over the tier to see what he needs.

  • 1 Hardened Mana
  • 2 Infusions of Illusion
  • 8 Illusionary Powders
  • 5 Lunar fragments

His first stop is at to check the broker to see if the transmuted items are already available. He finds the illusionary powders and lunar fragments for sale, cheap. The mana and infusions are not available. So instead, John gets three Master 1 spells and finds a transmuter who is willing to break them down. John groups with the transmuter, so that he can see the results. John gets 3 illusion infusions. He purchases another three Masters and this time receives two infusions and one hardened mana. Now he has all the ingredients he needs! He finds a T7 jeweler (minimum level 65) and asks if the jeweler has the recipe and is willing to make the adornment. Once he has found a willing jeweler, he arranges to meet him at a tradeskill area to use the consignment system, which means that John can watch his adornment being made. On a successful combine, John will receive his adornment and gain some of his ingredients back (sadly not the fabled mana!). Grouping with the tradeskiller who is doing the combine will allow John to see exactly what was returned.

Now, excuse me while I sort out Fast Action Stitching (1% ranged crit) for my ranger. :)

(Still not clear? Feel free to ask questions in the comments!)

Posted by Taymar on http://mmorpg-info.org.

 

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