EQ2 Icon Void Shard Armor: Leather

The new Void Shard armor from the Shadow Odyssey is all the rage this season and no surprise! This season you’ll find bright colors matched with subdued neutrals combined with different weights of fabric offering appropriate clothing for every occasion. The leather gear – firm yet supple – comes in various looks to suit both hefty bruisers and light-weight tree huggers.

There are two sets of armor: base armor and advanced armor. The advanced pieces are created using the base armor – that is, an advanced chestplate requires the matching base chestplate in addition to the Void Shard cost. As a result, it may be worthwhile to purchase base armor pieces as you can afford them rather than waiting to “save up” for your advanced pieces. You will need the base armor anyway so you may as well gain the immediate benefits if they are an upgrade.

Note: prices given are for crafted Void Shard Armor. You will require more Void Shards if you purchase the items from the Quellthulian merchants.

There are three sets of leather armor:

  • Combatant’s Double Weave for Bruisers and Monks
  • Feral Hide for Wardens and Furies
  • Wasted Wilderness which is generic leather and thus can be worn by all Fighters, Scouts and Priests.

Combatant’s Double Weave

A brawler wouldn’t be caught feigning dead in anything but this fuchsia fighting fashion. Combatant’s Double Weave is perfect for all your best moves, combining great looks with durability and flexibility.

  • Wearing two pieces from the set offers +10 str.
  • Wearing three pieces from the set applies Nerve Pinch.
  • Wearing five pieces from the set offers +3 Extra Ripost Chance.

Combatant’s Double Weave Bruiser, Monk Total Shard Cost: 38
Base Piece Slot Health Power Mitigation Resists Stats Effects Shards
Combatant’s Double Weave Footwraps Feet 160 55 281 Cold: 1066
Poison: 615
+20 STR
+40 STA
+22 AGI
+3 Defense
+3 Deflection
+3 Double Attack Chance
+35 Combat Art Damage
4
Combatant’s Double Weave Gloves Hands 160 60 281 Poison: 1066
Mental: 615
+40 STR
+40 STA
+20 AGI
+3 Attack Speed
+1 Melee Crit Chance
Haste
4
Combatant’s Double Weave Skullcap Head 160 50 281 Mental: 1066
Magic: 615
+20 STR
+44 STA
+10 WIS
+4 Defense
+4 Deflection
+15 In-Combat Power Regen
+3 Melee Crit Chance
5
Combatant’s Double Weave Leggings Legs 180 50 301 Heat: 1066
Disease: 615
+25 STR
+44 STA
+25 AGI
+4 Defense
+4 Deflection
+2 Melee Crit Chance
+25 Combat Art Damage
5
Combatant’s Double Weave Gi Chest 180 65 301 Magic: 1066
Heat: 615
+30 STR
+44 STA
+40 AGI
+3 Defense
+3 Deflection
+3 Extra Riposte Chance
9
Combatant’s Double Weave Shoulderpads Shoulders 160 60 281 Disease: 1066
Cold: 615
+20 STR
+40 STA
+20 AGI
+2 Deflection
+3 Melee Crit Chance
+25 Combat Art Damage
Empowered Arts V
11

Feral Hide

Druids will turn green with envy when they see the wild new look of Feral Hide. The mossy effect and curve-hugging leather will have spectators rooted to the spot.

  • Wearing two pieces from the set offers +10 wisdom.
  • Wearing three pieces from the set offers +3 Base Heal Amount.
  • Wearing five pieces from the set applies Pond Wash.

Feral Hide Fury, Warden Total Shard Cost: 38
Base Piece Slot Health Power Mitigation Resists Stats Effects Shards
Feral Hide Boots Feet 135 70 281 Cold: 1066
Poison: 615
+28 STA
+40 WIS
+15 INT
+2 Ordination
+4 Disruption
+10 In-Combat Power Regen
+40 Spell And Heal Amount
4
Feral Hide Gloves Hands 130 70 281 Poison: 1066
Mental: 615
+28 STA
+40 WIS
+15 INT
+4 Ministration
+2 Heal Crit Chance
+30 Spell And Heal Amount
Benevolent Alacrity III
4
Feral Hide Skullcap Head 140 80 281 Mental: 1066
Magic: 615
+30 STA
+44 WIS
+15 INT
+2 Disruption
+10 In-Combat Power Regen
+3 Heal Crit Chance
+25 Spell And Heal Amount
5
Feral Hide Leggings Legs 165 65 301 Heat: 1066
Disease: 615
+25 STA
+44 WIS
+15 INT
+2 Heal Crit Chance
+62 Spell And Heal Amount
5
Feral Hide Jerkin Chest 165 80 301 Magic: 1066
Heat: 615
+30 STA
+44 WIS
+15 INT
+2 Focus
+4 Disruption
+20 Spell And Heal Amount
Parsimonious Casting III
9
Feral Hide Shoulderpads Shoulders 140 70 281 Disease: 1066
Cold: 615
+30 STA
+40 WIS
+15 INT
+3 Heal Crit Chance
+25 Spell And Heal Amount
Empowered Healing V
11

Wasted Wilderness

Anyone who is into leather can take advantage of the Wasted Wilderness ensemble, a stunning little number of natural browns with polished silver studs. This versatile outfit tailored to fit fighters, priests and scouts in a snug yet comfortable fit.

  • Wearing two pieces from the set offers +10 intelligence and +10 strength.
  • Wearing three pieces from the set applies Overflow.
  • Wearing five pieces from the set applies Healing Wave.

Wasted Wilderness All Fighters, Priests and Scouts Total Shard Cost: 38
Base Piece Slot Health Power Mitigation Resists Stats Effects Shards
Wasted Wilderness Moccasins Feet 140 85 281 Cold: 1066
Poison: 615
+40 STR
+28 STA
+15 WIS
+4 Crushing
+4 Slashing
+5 Damage Per Second
+2 Melee Crit Chance
+40 Spell And Combat Art Damage
4
Wasted Wilderness Wraps Hands 140 65 281 Poison: 1066
Mental: 615
+40 STR
+28 STA
+15 WIS
+4 Focus
+2 Double Attack Chance
+25 Spell And Combat Art Damage
Sorcerous Alacrity II
Haste
4
Wasted Wilderness Skullcap Head 135 70 281 Mental: 1066
Magic: 615
+44 STR
+30 STA
+15 WIS
+2 Defense
+3 Double Attack Chance
+10 In-Combat Power Regen
+25 Spell And Combat Art Damage
5
Wasted Wilderness Leggings Legs 160 50 301 Heat: 1066
Disease: 615
+44 STR
+25 STA
+15 WIS
+3 Crushing
+3 Slashing
+5 Damage Per Second
+2 Double Attack Chance
+45 Spell And Combat Art Damage
5
Wasted Wilderness Waistcoat Chest 165 75 301 Magic: 1066
Heat: 615
+44 STR
+30 STA
+15 WIS
+5 Crushing
+5 Slashing +35 Spell And Combat Art Damage
Successive Blows
9
Wasted Wilderness Shoulderpads Shoulders 140 70 281 Disease: 1066
Cold: 615
+40 STR
+30 STA
+15 WIS
+3 Double Attack Chance
+25 Spell And Combat Art Damage
Empowered Essence V
11

 

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