The Far Seas Tradeskill Missions are aimed at groups and they are easier if you have all three professions represented – Craftsman, Outfitter and Scholar – not to mention a lot more fun.
However, it’s not always possible to get together with a strong group of tradefolk to work together. Luckily, these missions can still be completed even if you are missing professions. You can even do them solo if you just can’t seem to find anyone to join you and you are willing to put in extra time.
There is no set time-limit for the combines and you can zone in and out of the instance for 24 hours so you don’t have to do it in a single playing session. However, it will take 2-3 hours to complete a mission on your own so this is not recommended unless you have a lot of spare time and really can’t wait to meet up with other crafters!
Focusing your character on tradeskilling with the items and tactics below will be generally helpful for mission crafting but they are especially useful if you are trying to make your way through with missing professions.
10 Tips to Optimize Your TSO Crafting:
- Distribute your AA points to focus your tradeskilling abilities. At the very least, put five points into Swift Creation! If you are an adventurer, you should look into getting a shard mirror so that you can store your Tradeskill spec.
- As soon as you get 30,000 faction, go shopping! Buy the complete set of armor (7 pieces) to get major bonuses per skill and an across-the-board progress bonus for wearing the complete set. Also look into your profession cloak (Craftsman, Outfitter, Scholar) for a +15 to all of the tradeskills within that profession.
- Watch for insight reactions while crafting. If countered correctly, you’ll receive a crafting buff for that particular skill. Focus on getting as many combines as possible for that skill before the buff wears off. Insight apparently shows up around every 10 combines – don’t waste it chatting or going AFK!
- Create 12 items at a time. When you hail the quest NPC, you’ll be asked to create three items but you can keep going from there, making best use of time and especially any insight buffs you may have received. Just make sure you have the quest and keep track of the number of items by checking your inventory.
Note: if you made a mistake and crafted the items without having the quest, don’t despair! Simply hail the NPC to get the quest and create three items. The other items in your inventory will all be accepted when you hand in.
- Don’t be afraid to cancel out. It pays to remind yourself that the fuel and materials are free: the only cost is your time. If you find things are going wrong, it can be a lot faster to just start over rather than try to recover from a bad start.
- Don’t forget to wield your Fallen Dynasty tradeskill quest reward and your epic earring!
- Speak to your local tinker and ask him for a tinkered charm item for your class. This will offer a bonus to success which appears to apply to all tradeskills.
- If you know anyone who has the “Pick of the Underfoot” (a reward from a quest no longer in game) then make a point of passing by to click on it before you go into your mission: it offers a 1% increase to your success chance for one hour.
- One of the rare mission drops is a generic earring (Tradesman, Crafter, Artisan). If you get the rare earring drop, be sure to visit Koros Splinterlimb to purchase the matching toolbelt to go with it – the combination will give you a version of Tools of the Trade. Depending on the level of your combination, you’ll gain between 5% and 9% to durability.
- If you are the type that likes to chat, make a special toolbar for tradeskills. When you start on a new set of combines, quickly drag the 6 reaction buttons into hotbar slots 1-6 to match the crafting windows. Now, when you defocus from the crafting window to chat, you will still react correctly as long as you aren’t mid-sentence.
What other tips and tricks do you have to whiz through the missions? Let me know in the comments!
Edit: The loot drops have been optimised towards fast-moving groups:
Chances of getting drops become slightly better if you finish the mission in under an hour, which gives a bit of a benefit to having a group along. But even if you take 10 hours, you still have a 50% chance of a book (and 25% chance of a rolling pin/spoon). I certainly didn’t want to make it impossible for people to get items if they do choose to solo! But there is at the same time a small benefit to grouping up to do it faster. So now you know.
Read more about Far Seas Tradeskill Missions and Faction.